116m42C501
Virtual Reality systems and VR Hardware
1 Introduction to Virtual reality
1.1 Introduction Virtual world, immersion, sensory feedback, interactivity. combining the elements, artificial reality, Virtual Reality medium, human communication with VR, Interface to the virtual world, participation, and multi presence flexibility
2 Interface to the virtual world-input and output
2.1 User input to the virtual world, position tracking, body tracking, and other physical input devices, Dynamic input to the virtual world, persistent virtual worlds and bringing the real world into the virtual world
2.2 Visual displays, visual depth, properties of visual displays monitors, VR projection, VR headgear, VR headset displays handheld VR, Auditory input devices with VR displays, Head-gear aural displays, speakers combining aural display systems, haptic displays, other sensors
3 Virtual Reality hardware and its applications
3.1 Introduction to VR hardware, Pneumatic, Hydraulic, Electric actuator, VR glasses, Google Cardboard VR, Sony PS-VR, HTC Vive, Oculus Rift, Samsung Gear, etc.
3.2 VR based industry training and simulators, Gaming and performance analysis and Medical and physical fitness application.
4 Interfacing VR hardware
4.1 Different sensors interfacing with VR glasses, Rain sensors, Wind, Snow, flash, Bubble generator.
4.2 Peripheral interface USB camera, Capacitive touchscreen, VR Sticks, Gloves, Joystick, Microphone. Introduction to software (Unity) interfacing and synchronization
5 Designing VR systems
5.1 Creating a VR application adapting from other media, adapting from an existing VR experience creating a new VR. Design with the audience in mind, consider design tradeoffs, design the user objective, deploy and evaluate the experience
1.1 Introduction Virtual world, immersion, sensory feedback, interactivity. combining the elements, artificial reality, Virtual Reality medium, human communication with VR, Interface to the virtual world, participation, and multi presence flexibility
2 Interface to the virtual world-input and output
2.1 User input to the virtual world, position tracking, body tracking, and other physical input devices, Dynamic input to the virtual world, persistent virtual worlds and bringing the real world into the virtual world
2.2 Visual displays, visual depth, properties of visual displays monitors, VR projection, VR headgear, VR headset displays handheld VR, Auditory input devices with VR displays, Head-gear aural displays, speakers combining aural display systems, haptic displays, other sensors
3 Virtual Reality hardware and its applications
3.1 Introduction to VR hardware, Pneumatic, Hydraulic, Electric actuator, VR glasses, Google Cardboard VR, Sony PS-VR, HTC Vive, Oculus Rift, Samsung Gear, etc.
3.2 VR based industry training and simulators, Gaming and performance analysis and Medical and physical fitness application.
4 Interfacing VR hardware
4.1 Different sensors interfacing with VR glasses, Rain sensors, Wind, Snow, flash, Bubble generator.
4.2 Peripheral interface USB camera, Capacitive touchscreen, VR Sticks, Gloves, Joystick, Microphone. Introduction to software (Unity) interfacing and synchronization
5 Designing VR systems
5.1 Creating a VR application adapting from other media, adapting from an existing VR experience creating a new VR. Design with the audience in mind, consider design tradeoffs, design the user objective, deploy and evaluate the experience