AR and MULTIDIMENSIONAL system (4Dx, DTS)
116m42C601
Syllabus
1 Introduction to Augmented Reality 9 Hr CO1
1.1 Introduction to AR, 3D systems, Light, and shadows in AR
1.2 Augmented reality hardware systems (Google glass, Magic leap one)
1.3 Augmented reality softwares (Spark AR, Unity, Augment)
2 Multidimensional system 9 Hr CO2
2.1 Introduction to Multidimensional systems (4D-X cinema, 9D chair, Motion feedback controllers)
2.2 Softwares in Multidimensional systems (3D max, AutoCAD, Unity) Basic concepts of 3d Modeling Surfaces, Light, and Rendering: Creating material,
editing material.
2.3 Different channels in Multidimensional systems, The basic channel setting: The diffuse channel, The Luminance Channel, The Transparency channel, The
Reflection channel, The Environment channel, The Fog channel, The Bump channel, The Normal channel, The Alpha channel
3 Hardware used in Multidimensional systems 9 Hr CO3
3.1 Pneumatic controllers, Hydraulic controllers, Electric servos, Cave systems, Headset and Other hardware simulators (Bike, CAR, Plane cockpit, Spacecraft, Parachute)
3.2 Interfacing 4D-X software with hardware, Deploying and synchronizing software in 4D-X movies. Sound mixing and Multichannel video synchronization.
4 Softwares in AR and multidimensional systems 9 CO4
4.1 AR development with Unity, C# programming basics,
Making apps with Spark AR, GearAR, Augment
4.2 Basics of Preparing the scene, Starting the render
process, The virtual photo studio, using a camera,
working with area lights, applying the material,
Modelling and texturing, Rendering and saving images,
Output setting, Antialiasing setting, Option setting
4.3 4D-X movie making software (Movavi, Motion graphics
software, Blender, Premiere Pro)
5 Applications of AR and Multidimensional systems 9 CO5
5.1 Applications in Gaming, Case study: Pokemon GO AR.
Applications in Industry (Manufacturing, Travel, Retail,
Food, Navigation, Healthcare, Education)
5.2 Case study Inox 4D-X, Transformers ride in Universal
studio, Mastiii 7D Theater, Smash gaming arena
5.3 Application of Multidimensional systems in Industry
(Flight simulators, Space shuttle simulator, Heavy
engineering simulators (Mining simulators, Bus/Truck
simulators)
1.1 Introduction to AR, 3D systems, Light, and shadows in AR
1.2 Augmented reality hardware systems (Google glass, Magic leap one)
1.3 Augmented reality softwares (Spark AR, Unity, Augment)
2 Multidimensional system 9 Hr CO2
2.1 Introduction to Multidimensional systems (4D-X cinema, 9D chair, Motion feedback controllers)
2.2 Softwares in Multidimensional systems (3D max, AutoCAD, Unity) Basic concepts of 3d Modeling Surfaces, Light, and Rendering: Creating material,
editing material.
2.3 Different channels in Multidimensional systems, The basic channel setting: The diffuse channel, The Luminance Channel, The Transparency channel, The
Reflection channel, The Environment channel, The Fog channel, The Bump channel, The Normal channel, The Alpha channel
3 Hardware used in Multidimensional systems 9 Hr CO3
3.1 Pneumatic controllers, Hydraulic controllers, Electric servos, Cave systems, Headset and Other hardware simulators (Bike, CAR, Plane cockpit, Spacecraft, Parachute)
3.2 Interfacing 4D-X software with hardware, Deploying and synchronizing software in 4D-X movies. Sound mixing and Multichannel video synchronization.
4 Softwares in AR and multidimensional systems 9 CO4
4.1 AR development with Unity, C# programming basics,
Making apps with Spark AR, GearAR, Augment
4.2 Basics of Preparing the scene, Starting the render
process, The virtual photo studio, using a camera,
working with area lights, applying the material,
Modelling and texturing, Rendering and saving images,
Output setting, Antialiasing setting, Option setting
4.3 4D-X movie making software (Movavi, Motion graphics
software, Blender, Premiere Pro)
5 Applications of AR and Multidimensional systems 9 CO5
5.1 Applications in Gaming, Case study: Pokemon GO AR.
Applications in Industry (Manufacturing, Travel, Retail,
Food, Navigation, Healthcare, Education)
5.2 Case study Inox 4D-X, Transformers ride in Universal
studio, Mastiii 7D Theater, Smash gaming arena
5.3 Application of Multidimensional systems in Industry
(Flight simulators, Space shuttle simulator, Heavy
engineering simulators (Mining simulators, Bus/Truck
simulators)
Lecture 1
Lecture 2
Lecture 3
Lecture 4
Lecture 5
Lecture 6
Lecture 7
Lecture 8
Experiment 1
Experiment 2
Experiment 3
Experiment 4
Experiment 5
Experiment 6
Experiment 7
Experiment 8
IA 2 (2023-24 Batch)
Module 1: Introduction to Augmented Reality (CO1) (25 Marks)
Define Augmented Reality (AR) and differentiate it from Virtual Reality (VR). Explain how 3D systems play a role in AR applications. (8 marks)
Discuss the importance of lighting and shadows in creating a realistic and immersive AR experience. (5 marks)
Compare and contrast two popular AR hardware systems, highlighting their strengths and limitations. (6 marks)
Briefly describe three software tools used for AR development and mention their target audience or specific functionalities. (6 marks)
Module 2: Multidimensional Systems (CO2) (25 Marks)
Explain the concept of Multidimensional Systems (MDS) with examples like 4D-X cinemas and motion feedback controllers. (5 marks)
Identify three software programs commonly used in creating content for MDS experiences. Briefly explain their functionalities. (6 marks)
Discuss the basic concepts of 3D modeling, including surfaces, lighting, and rendering. (4 marks)Explain the purpose of different channels in multidimensional systems, such as the Diffuse channel, Transparency channel, and Normal channel. Provide an example for each. (6 marks)
riefly explain the difference between bump mapping and normal mapping in the context of 3D rendering. (4 marks)
Module 3: Hardware used in Multidimensional Systems (CO3) (20 Marks)
Describe the functionalities of three different actuation technologies used in MDS: Pneumatic controllers, Hydraulic controllers, and Electric servos. (6 marks)
Explain the purpose of Cave systems and various headset simulators used in multidimensional experiences. Provide examples of their applications. (4 marks)
Briefly explain the process of interfacing 4D-X software with hardware components. (4 marks)
Discuss the importance of synchronization between software and hardware in creating a seamless 4D-X movie experience. (3 marks)
Explain the concept of multichannel video synchronization and its role in enhancing the immersive experience in MDS. (3 marks)
Module 4: Software Tools for AR and MDS (CO4) (20 Marks)
Explain the role of Unity in AR development and the importance of basic C# programming knowledge in this context. (4 marks)
Briefly describe the functionalities of three software tools used for creating AR applications: Spark AR, GearAR, and Augment. (6 marks)
Outline the basic steps involved in scene preparation and rendering within a 3D software environment. (4 marks)
Describe the functionalities of a virtual photo studio, including using a camera, working with area lights, and applying materials. (3 marks)
Briefly explain the processes of modeling, texturing, rendering, and saving images in a 3D software program. (3 marks)
Module 5: Applications of AR and Multidimensional Systems (CO5) (10 Marks)
Discuss the impact of AR on the gaming industry, using Pokemon GO as a case study. (5 marks)
Briefly describe how AR and MDS technologies are being utilized in various industries like healthcare, education, and retail. Provide specific examples. (5 marks)
Define Augmented Reality (AR) and differentiate it from Virtual Reality (VR). Explain how 3D systems play a role in AR applications. (8 marks)
Discuss the importance of lighting and shadows in creating a realistic and immersive AR experience. (5 marks)
Compare and contrast two popular AR hardware systems, highlighting their strengths and limitations. (6 marks)
Briefly describe three software tools used for AR development and mention their target audience or specific functionalities. (6 marks)
Module 2: Multidimensional Systems (CO2) (25 Marks)
Explain the concept of Multidimensional Systems (MDS) with examples like 4D-X cinemas and motion feedback controllers. (5 marks)
Identify three software programs commonly used in creating content for MDS experiences. Briefly explain their functionalities. (6 marks)
Discuss the basic concepts of 3D modeling, including surfaces, lighting, and rendering. (4 marks)Explain the purpose of different channels in multidimensional systems, such as the Diffuse channel, Transparency channel, and Normal channel. Provide an example for each. (6 marks)
riefly explain the difference between bump mapping and normal mapping in the context of 3D rendering. (4 marks)
Module 3: Hardware used in Multidimensional Systems (CO3) (20 Marks)
Describe the functionalities of three different actuation technologies used in MDS: Pneumatic controllers, Hydraulic controllers, and Electric servos. (6 marks)
Explain the purpose of Cave systems and various headset simulators used in multidimensional experiences. Provide examples of their applications. (4 marks)
Briefly explain the process of interfacing 4D-X software with hardware components. (4 marks)
Discuss the importance of synchronization between software and hardware in creating a seamless 4D-X movie experience. (3 marks)
Explain the concept of multichannel video synchronization and its role in enhancing the immersive experience in MDS. (3 marks)
Module 4: Software Tools for AR and MDS (CO4) (20 Marks)
Explain the role of Unity in AR development and the importance of basic C# programming knowledge in this context. (4 marks)
Briefly describe the functionalities of three software tools used for creating AR applications: Spark AR, GearAR, and Augment. (6 marks)
Outline the basic steps involved in scene preparation and rendering within a 3D software environment. (4 marks)
Describe the functionalities of a virtual photo studio, including using a camera, working with area lights, and applying materials. (3 marks)
Briefly explain the processes of modeling, texturing, rendering, and saving images in a 3D software program. (3 marks)
Module 5: Applications of AR and Multidimensional Systems (CO5) (10 Marks)
Discuss the impact of AR on the gaming industry, using Pokemon GO as a case study. (5 marks)
Briefly describe how AR and MDS technologies are being utilized in various industries like healthcare, education, and retail. Provide specific examples. (5 marks)